Level 50: +2 Haste (MAX), +1 Claw Mastery (6).Level 42: +1 Claw Mastery (5), +2 Claw Booster (2).Level 41: +2 Critical Throw (MAX), +1 Claw Mastery (4).Level 31: +2 Claw Mastery (3), +1 Critical Throw (1).While Booster is good, it's only a minor pain to reactivate and none of the other skills can be sacrificed (including Shadow Resistance - 10% HP Boost plus Elemental resistance is really good) Then Mastery to stabilise your damage (mastery boosts your minimum damage, which increases your average damage and makes it swing less wildly), followed by Drain - you'll never need HP pots again! - and Booster winds up at 11. Put 5 points into Booster so it lasts for nearly a minute and it's not such a pain to activate. Next you max Haste for its insane mobility - you will fly through maps. Level 26: +2 Disorder (3), +1 Dark Sight (1)ĭo the Second Job Skill Build: First off you want to max Critical Throw, as high criticals will give a huge boost to damage.Level 25: +2 Nimble Body (MAX), +1 Disorder (1).Level 13: +2 Keen Eyes (MAX), +1 Lucky Seven (2).Night Walkers should replace Double Stab with Night. The extra 3 points arbitrarily go into Double Stab, as they must all be spent before advancing. Nimble Body is very helpful, and Dark Sight is huge later on but not that useful yet, so it comes last. Next you max Keen Eyes so that you can act like a proper ranged class, before pumping L7. Put one point into Lucky Seven to start training (you should ALWAYS use it for everything, never normal attack). Do a recommended Skill Build for a 1st Job.
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